# Error when loading Scenario with vehicle mod

**URL:** <https://forum.beamng.tech/t/error-when-loading-scenario-with-vehicle-mod/405>\
**Category:** General\
**Tags:** mods\
**Created:** [29 August 2025 13:03 UTC](https://forum.beamng.tech/t/error-when-loading-scenario-with-vehicle-mod/405 "2025-08-29T13:03:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![erick1-618](https://forum.beamng.tech/user_avatar/forum.beamng.tech/erick1-618/32/94_2.png) [@erick1-618](https://forum.beamng.tech/u/erick1-618)\
**Post date:** [29 August 2025 13:03 UTC](https://forum.beamng.tech/t/error-when-loading-scenario-with-vehicle-mod/405/1 "2025-08-29T13:03:01Z")

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I’ve been searching for EVs for collecting it’s params. For this, I downloaded mods of BeamNG’s community, then added to mods’s path:

BeamNG.tech/mods/

When loading the simulation (through beamngpy), this mensage is printed continuosly:

`beamng-ubuntu22 | 44.70621|W|GELua.core_camera.| Unable to find vdata for player nil`  
`beamng-ubuntu22 | 44.73953|W|GELua.core_camera.| Unable to find vdata for player nil`  
`beamng-ubuntu22 | 44.77286|W|GELua.core_camera.| Unable to find vdata for player nil`  
`beamng-ubuntu22 | 44.80619|W|GELua.core_camera.| Unable to find vdata for player nil`  
`beamng-ubuntu22 | 44.83953|W|GELua.core_camera.| Unable to find vdata for player nil`

I believe it’s not because the simulation script, but rather because of the mod. The simulation runs correctly when using a native vehicle.

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**Author:** ![aivora](https://forum.beamng.tech/user_avatar/forum.beamng.tech/aivora/32/13_2.png) [@aivora](https://forum.beamng.tech/u/aivora)\
**Post date:** [29 August 2025 16:44 UTC](https://forum.beamng.tech/t/error-when-loading-scenario-with-vehicle-mod/405/2 "2025-08-29T16:44:11Z")

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Hi, this error message can show up if the vehicle is not found, you should check whether the model field really matches the one in the `/vehicles/` folder of the mod. Also check whether you can load the vehicle mod from inside BeamNG without using BeamNGpy.
