# \#map

**URL:** https://forum.beamng.tech/tag/map/32.md

[Latest](https://forum.beamng.tech/latest.md) · [Categories](https://forum.beamng.tech/categories.md) · [Tags](https://forum.beamng.tech/tags.md)

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## [Deterministic route in traffic mode](https://forum.beamng.tech/t/deterministic-route-in-traffic-mode/423)

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**Author:** [@erick1-618](https://forum.beamng.tech/u/erick1-618)\
**Replies:** 7\
**Last updated:** [3 December 2025 04:39 UTC](https://forum.beamng.tech/t/deterministic-route-in-traffic-mode/423 "2025-12-03T04:39:31Z")

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A runned a few simulations under same conditions, and I see that the vehicle did differents routes, when using the traffic AI setting. Is is there anyway to set this route to be deterministic? Also, I’m working without …

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## [BeamNG disconnecting during long executions](https://forum.beamng.tech/t/beamng-disconnecting-during-long-executions/427)

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**Author:** [@erick1-618](https://forum.beamng.tech/u/erick1-618)\
**Replies:** 3\
**Last updated:** [26 November 2025 10:17 UTC](https://forum.beamng.tech/t/beamng-disconnecting-during-long-executions/427 "2025-11-26T10:17:42Z")

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Hi everyone, I’m running into a recurring issue when executing long BeamNGpy simulations. After initializing the scenario, I start the simulation and run a long data-collection loop where I update and read sensors. The …

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## [Italy map problem](https://forum.beamng.tech/t/italy-map-problem/413)

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**Author:** [@AntonioDC](https://forum.beamng.tech/u/AntonioDC)\
**Replies:** 2\
**Last updated:** [10 November 2025 01:21 UTC](https://forum.beamng.tech/t/italy-map-problem/413 "2025-11-10T01:21:51Z")

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Ecco una bozza che puoi copiare e incollare direttamente nel forum di BeamNG. Ho incluso tutte le informazioni diagnostiche cruciali che abbiamo scoperto, in modo che possano aiutarti immediatamente. \[CRITICAL ERROR\] M…

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## [Collision with the cone.dae Object](https://forum.beamng.tech/t/collision-with-the-cone-dae-object/217)

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**Author:** [@Bastian](https://forum.beamng.tech/u/Bastian)\
**Replies:** 3\
**Last updated:** [5 August 2025 09:11 UTC](https://forum.beamng.tech/t/collision-with-the-cone-dae-object/217 "2025-08-05T09:11:02Z")

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Hello, I would like to build a slalom from cones for a driving simulation, in which I can compare the characteristics of different vehicle configurations with each other. I have now tried to insert a cone object via the …

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## [About headless settings](https://forum.beamng.tech/t/about-headless-settings/188)

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**Author:** [@TakakuraKeitarou](https://forum.beamng.tech/u/TakakuraKeitarou)\
**Replies:** 1\
**Last updated:** [19 May 2025 15:19 UTC](https://forum.beamng.tech/t/about-headless-settings/188 "2025-05-19T15:19:20Z")

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I am using BeamNG for reinforcement learning. I would like to know if there is a way to set it to headless so that the screen is not displayed during learning and it only runs internally!

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## [I would like to know how to place walls on a road created with MeshRoadEditor](https://forum.beamng.tech/t/i-would-like-to-know-how-to-place-walls-on-a-road-created-with-meshroadeditor/182)

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**Author:** [@TakakuraKeitarou](https://forum.beamng.tech/u/TakakuraKeitarou)\
**Replies:** 2\
**Last updated:** [19 May 2025 11:29 UTC](https://forum.beamng.tech/t/i-would-like-to-know-how-to-place-walls-on-a-road-created-with-meshroadeditor/182 "2025-05-19T11:29:14Z")

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I’d like to know how to place walls on a road created with MeshRoadEditor. I would like the walls to be cylindrical and round. Is the only way to do this is to create objects and place them manually?

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## [Excuse me, is the opendrive format supported by BeamNG.tech.v0.35.5.0 version of road editor 1.4 standard or which standard?](https://forum.beamng.tech/t/excuse-me-is-the-opendrive-format-supported-by-beamng-tech-v0-35-5-0-version-of-road-editor-1-4-standard-or-which-standard/180)

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**Author:** [@PengYuan](https://forum.beamng.tech/u/PengYuan)\
**Replies:** 1\
**Last updated:** [12 May 2025 07:01 UTC](https://forum.beamng.tech/t/excuse-me-is-the-opendrive-format-supported-by-beamng-tech-v0-35-5-0-version-of-road-editor-1-4-standard-or-which-standard/180 "2025-05-12T07:01:23Z")

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Excuse me, is the opendrive format supported by BeamNG.tech.v0.35.5.0 version of road editor 1.4 standard or which standard?

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## [I can't place an AI road created with Decal Road Editor on a road created with Mesh Road Editor.](https://forum.beamng.tech/t/i-cant-place-an-ai-road-created-with-decal-road-editor-on-a-road-created-with-mesh-road-editor/164)

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**Author:** [@TakakuraKeitarou](https://forum.beamng.tech/u/TakakuraKeitarou)\
**Replies:** 2\
**Last updated:** [30 April 2025 04:47 UTC](https://forum.beamng.tech/t/i-cant-place-an-ai-road-created-with-decal-road-editor-on-a-road-created-with-mesh-road-editor/164 "2025-04-30T04:47:13Z")

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I’m a student who recently started developing using BeamNG. I can’t place a Decal Road on the aerial road I drew with Mesh Road Editor! As a result, the AI ​​runs on the road on the ground. How can I solve this? Pleas…

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## [Blender model into BeamNG](https://forum.beamng.tech/t/blender-model-into-beamng/143)

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**Author:** [@njindex](https://forum.beamng.tech/u/njindex)\
**Replies:** 3\
**Last updated:** [18 March 2025 15:02 UTC](https://forum.beamng.tech/t/blender-model-into-beamng/143 "2025-03-18T15:02:06Z")

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Hello everyone, I have a model in Blender I would like to import into BeamNG.tech I dont seem to find the right folder where to save my .dae file. Can anyone help me out ? Thank you

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## [Export Map as OpenDrive File Not Working](https://forum.beamng.tech/t/export-map-as-opendrive-file-not-working/137)

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**Author:** [@Lawrence1024](https://forum.beamng.tech/u/Lawrence1024)\
**Replies:** 7\
**Last updated:** [13 March 2025 09:18 UTC](https://forum.beamng.tech/t/export-map-as-opendrive-file-not-working/137 "2025-03-13T09:18:31Z")

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I was using the The Road Architect tool to try to export map into OpenDrive file as indicated in image below. However, when I open up the OpenDrive file, it is basically empty. Is this feature implemented?

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## [Create Scenario with downloaded map?](https://forum.beamng.tech/t/create-scenario-with-downloaded-map/86)

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**Author:** [@matheus](https://forum.beamng.tech/u/matheus)\
**Replies:** 1\
**Last updated:** [19 November 2024 09:08 UTC](https://forum.beamng.tech/t/create-scenario-with-downloaded-map/86 "2024-11-19T09:08:54Z")

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I’m trying to use beamngpy to automate some tests. How can I identify a map I downloaded when creating the scenario? I downloaded a map called endless highway and I would like to be able to use it with beamngpy’s Scenar…
