Hi there! Is there a way to configure BeamNG to fill three monitors where the two outer screens are 27" and the center is a 34"? I’ve tried numerous solutions but the game doesn’t render correctly due to the size difference. When using the triple monitor function, BeamNG puts the borders between center and side images a few inches inward of the center 34" screens physical bezel, because it’s treating it as though it too is 27" wide. I’ve tried stretching across all screens in windowed mode, but it doesn’t look very good. Eyefinity in the AMD software for my 9070XT card just makes the the center image look like a 2560x1440 that’s been stretched.
I’ve got another game (Assetto Corsa) that has a .ini file I edited to let it know the two side monitors make up 29% of the image on either side of the center monitor that’s 42% of the image. It worked out well, and I’m hoping for a solution that’ll look just as good for BeamNG.
Thank you for your question.
We do support per-monitor Field of View (FoV) control.
For example, if you’re using a multi-monitor setup, you can assign a different FoV value to the central monitor—potentially a lower value for a more focused view.
That said, we haven’t tested this particular configuration extensively, so you may need to experiment with different FoV values to find what works best for your setup.
Let us know how it goes or if you run into any issues!
I’d tried that. It didn’t help. The problem I’m having stems from the screens being different widths. But BeamNG wants to make the images meant to span all three screens the same width. This means that the center screen’s image is a few inches narrower than the screen, and the “seam” where it thinks the bezel would be isn’t at the edge of the screen. So the images meant for the side monitors start on the outer couple of inches of each side of the center monitor. I hope I’m explaining that well enough. Imagine if these were three monitors, all meant to display 12345 and the bezels are these symbols: || so this is what is happening with side monitor - center monitor - side monitor:
| 1 2 3 4 || 5 1 2 3 4 5 1 || 2 3 4 5 |
the end of the left monitor image is at the left outer edge of the center monitor, and the start of the right monitor image is at the right outer edge of the center monitor. This creates an odd seam where the outer images meet the center image at a weird angle in the center monitor.
If there was a config or setting file that can be edited to tell the game the widths of the monitors, or the resolution of each, this problem would be solved. Again, dragging a windowed instance of the game across three screens causes weird distortion, and the AMD Eyefinity causes a downgrade of the center monitor’s resolution so it looks like the image has been stretched out.