Hi all,
I would like to put the attention on the multiscreen.lua code that works well but if you put a position different from {0,0,0} it seems to affects the position of driver for the calculation of mirror view.
To mitigate that, we applyed a “temporary” solution :
- create the new view that you realy want (with correct position)
- add a dummy view
with lowest details, size(10,10), farview at 1m to limit framerate drop…
with position at 0,0 → to restore mirror vew
Added : When i say “position”, please undertstand camera position not window position.
I think it is un unwanted behavior that should be corrected in a next version
Best regards,
Michel