MultiScreen kills mirror view

Hi all,
I would like to put the attention on the multiscreen.lua code that works well but if you put a position different from {0,0,0} it seems to affects the position of driver for the calculation of mirror view.
To mitigate that, we applyed a “temporary” solution :

  1. create the new view that you realy want (with correct position)
  2. add a dummy view
    with lowest details, size(10,10), farview at 1m to limit framerate drop…
    with position at 0,0 → to restore mirror vew

Added : When i say “position”, please undertstand camera position not window position.

I think it is un unwanted behavior that should be corrected in a next version

Best regards,
Michel

Thanks so much for your feedback! We really appreciate you pointing this out, and we’ll definitely take a closer look.

Just to share a bit of context: we’ve been using the system strictly within its original, limited use case, and it’s been working well for us in that setup. We haven’t made any changes or tried anything outside of that scope.